Beta Mechanics 0.2.0-beta.7 2026-10-09

Majestic Terrain

Six biomes for six peoples of the Majestic world

Minecraft 1.21.1
NeoForge 21.1.249

Six biomes for six peoples — and one Order of Watchers’ construction in each. Majestic Terrain gives the Overworld a home to every species of the Majestic Bestiary: the hollow the satyrs came out of, the canyon the gnomes were made in, the grove the elves were born under, and the rift the Order should not have opened.

Install this before you generate the world. This mod changes the Overworld’s own generator — its climate table and its relief. Minecraft stores the terrain it has already made, so on an existing world you will see borders where the old terrain ends. That cannot be patched: make a new world, or accept the seams.

The six

BiomePeopleThe Order left
Silverwood GroveElvesThe Silverwood Ring — a roofless platform older than the Order
The Deepvein DelveGnomesThe Delve — galleries and a hoist cut into a canyon wall
Hornwood HollowSatyrsThe Antlered Ring — a buried disc where the Order counted the herd
Tauren PlateauTaurensRoads End — a paved road that simply stops, at a post and an altar
Centaur FieldsCentaursThe Long Course — boundary markers measured at a run, never finished
The Scaled RiftDraconidsThe Binding Ring — a scorched ritual circle with one quarter missing

Status — two biomes of six

This release ships two of the six biomes, each with its pair of constructions, and both generate:

  • Silverwood Grove, the elves’ biome: its own sky, fog, water, weather, carvers and plants — and elves in it, with the occasional Arcane Mage. The Silverwood Ring and the Moonwatch, the elves’ own lookout above the canopy
  • The Deepvein Delve, the gnomes’ cold, dry canyon: a terrain that reads as a worked quarry — stepped benches, the resonant vein cut open at every bench edge — with The Delve and the Vein Workshop holding the biome’s Bestiary Leaf, and the Gnome Warren below it, with doors one block wide and not a single light

Biomes land one at a time, and each one only ships after it has been walked through in game.

Finding them

The grove covers about 0.36% of the Overworld’s climate and the Delve about 1.1% (measured on seed 424242), so they are not in the spawn area of most worlds:

/majestic_terrain status
/majestic_terrain probe
/locate biome majestic_terrain:silverwood_grove

Config in majestic_terrain-common.toml, with a switch per biome and one for the custom relief.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.249
  • Java 21

Dependencies

  • Expedition Core — biome-anchored placement, wide-biome jigsaw, structure protection
  • Majestic Core — the blocks the biomes and constructions are built out of
  • Majestic Bestiary — required: a biome without its species is an empty place
  • GeckoLib — required by Majestic Bestiary

Credits

  • Part of the Majestic ecosystem by Stalking Dragons
  • License: All Rights Reserved

Six biomes for six peoples — and one Order of Watchers’ construction in each. Majestic Terrain gives the Overworld a home to every species of the Majestic Bestiary: the hollow the satyrs came out of, the canyon the gnomes were made in, the grove the elves were born under, and the rift the Order should not have opened.

Install this before you generate the world. This mod changes the Overworld’s own generator — its climate table and its relief. Minecraft stores the terrain it has already made, so on an existing world you will see borders where the old terrain ends. That cannot be patched: make a new world, or accept the seams.

The six

BiomePeopleThe Order left
Silverwood GroveElvesThe Silverwood Ring — a roofless platform older than the Order
The Deepvein DelveGnomesThe Delve — galleries and a hoist cut into a canyon wall
Hornwood HollowSatyrsThe Antlered Ring — a buried disc where the Order counted the herd
Tauren PlateauTaurensRoads End — a paved road that simply stops, at a post and an altar
Centaur FieldsCentaursThe Long Course — boundary markers measured at a run, never finished
The Scaled RiftDraconidsThe Binding Ring — a scorched ritual circle with one quarter missing

Status — two biomes of six

This release ships two of the six biomes, each with its pair of constructions, and both generate:

  • Silverwood Grove, the elves’ biome: its own sky, fog, water, weather, carvers and plants — and elves in it, with the occasional Arcane Mage. The Silverwood Ring and the Moonwatch, the elves’ own lookout above the canopy
  • The Deepvein Delve, the gnomes’ cold, dry canyon: a terrain that reads as a worked quarry — stepped benches, the resonant vein cut open at every bench edge — with The Delve and the Vein Workshop holding the biome’s Bestiary Leaf, and the Gnome Warren below it, with doors one block wide and not a single light

Biomes land one at a time, and each one only ships after it has been walked through in game.

Finding them

The grove covers about 0.36% of the Overworld’s climate and the Delve about 1.1% (measured on seed 424242), so they are not in the spawn area of most worlds:

/majestic_terrain status
/majestic_terrain probe
/locate biome majestic_terrain:silverwood_grove

Config in majestic_terrain-common.toml, with a switch per biome and one for the custom relief.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.249
  • Java 21

Dependencies

  • Expedition Core — biome-anchored placement, wide-biome jigsaw, structure protection
  • Majestic Core — the blocks the biomes and constructions are built out of
  • Majestic Bestiary — required: a biome without its species is an empty place
  • GeckoLib — required by Majestic Bestiary

Credits

  • Part of the Majestic ecosystem by Stalking Dragons
  • License: All Rights Reserved

Six biomes for six peoples — and one Order of Watchers’ construction in each. Majestic Terrain gives the Overworld a home to every species of the Majestic Bestiary: the hollow the satyrs came out of, the canyon the gnomes were made in, the grove the elves were born under, and the rift the Order should not have opened.

Install this before you generate the world. This mod changes the Overworld’s own generator — its climate table and its relief. Minecraft stores the terrain it has already made, so on an existing world you will see borders where the old terrain ends. That cannot be patched: make a new world, or accept the seams.

The six

BiomePeopleThe Order left
Silverwood GroveElvesThe Silverwood Ring — a roofless platform older than the Order
The Deepvein DelveGnomesThe Delve — galleries and a hoist cut into a canyon wall
Hornwood HollowSatyrsThe Antlered Ring — a buried disc where the Order counted the herd
Tauren PlateauTaurensRoads End — a paved road that simply stops, at a post and an altar
Centaur FieldsCentaursThe Long Course — boundary markers measured at a run, never finished
The Scaled RiftDraconidsThe Binding Ring — a scorched ritual circle with one quarter missing

Status — two biomes of six

This release ships two of the six biomes, each with its pair of constructions, and both generate:

  • Silverwood Grove, the elves’ biome: its own sky, fog, water, weather, carvers and plants — and elves in it, with the occasional Arcane Mage. The Silverwood Ring and the Moonwatch, the elves’ own lookout above the canopy
  • The Deepvein Delve, the gnomes’ cold, dry canyon: a terrain that reads as a worked quarry — stepped benches, the resonant vein cut open at every bench edge — with The Delve and the Vein Workshop holding the biome’s Bestiary Leaf, and the Gnome Warren below it, with doors one block wide and not a single light

Biomes land one at a time, and each one only ships after it has been walked through in game.

Finding them

The grove covers about 0.36% of the Overworld’s climate and the Delve about 1.1% (measured on seed 424242), so they are not in the spawn area of most worlds:

/majestic_terrain status
/majestic_terrain probe
/locate biome majestic_terrain:silverwood_grove

Config in majestic_terrain-common.toml, with a switch per biome and one for the custom relief.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.249
  • Java 21

Dependencies

  • Expedition Core — biome-anchored placement, wide-biome jigsaw, structure protection
  • Majestic Core — the blocks the biomes and constructions are built out of
  • Majestic Bestiary — required: a biome without its species is an empty place
  • GeckoLib — required by Majestic Bestiary

Credits

  • Part of the Majestic ecosystem by Stalking Dragons
  • License: All Rights Reserved

Six biomes for six peoples — and one Order of Watchers’ construction in each. Majestic Terrain gives the Overworld a home to every species of the Majestic Bestiary: the hollow the satyrs came out of, the canyon the gnomes were made in, the grove the elves were born under, and the rift the Order should not have opened.

Install this before you generate the world. This mod changes the Overworld’s own generator — its climate table and its relief. Minecraft stores the terrain it has already made, so on an existing world you will see borders where the old terrain ends. That cannot be patched: make a new world, or accept the seams.

The six

BiomePeopleThe Order left
Silverwood GroveElvesThe Silverwood Ring — a roofless platform older than the Order
The Deepvein DelveGnomesThe Delve — galleries and a hoist cut into a canyon wall
Hornwood HollowSatyrsThe Antlered Ring — a buried disc where the Order counted the herd
Tauren PlateauTaurensRoads End — a paved road that simply stops, at a post and an altar
Centaur FieldsCentaursThe Long Course — boundary markers measured at a run, never finished
The Scaled RiftDraconidsThe Binding Ring — a scorched ritual circle with one quarter missing

Status — two biomes of six

This release ships two of the six biomes, each with its pair of constructions, and both generate:

  • Silverwood Grove, the elves’ biome: its own sky, fog, water, weather, carvers and plants — and elves in it, with the occasional Arcane Mage. The Silverwood Ring and the Moonwatch, the elves’ own lookout above the canopy
  • The Deepvein Delve, the gnomes’ cold, dry canyon: a terrain that reads as a worked quarry — stepped benches, the resonant vein cut open at every bench edge — with The Delve and the Vein Workshop holding the biome’s Bestiary Leaf, and the Gnome Warren below it, with doors one block wide and not a single light

Biomes land one at a time, and each one only ships after it has been walked through in game.

Finding them

The grove covers about 0.36% of the Overworld’s climate and the Delve about 1.1% (measured on seed 424242), so they are not in the spawn area of most worlds:

/majestic_terrain status
/majestic_terrain probe
/locate biome majestic_terrain:silverwood_grove

Config in majestic_terrain-common.toml, with a switch per biome and one for the custom relief.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.249
  • Java 21

Dependencies

  • Expedition Core — biome-anchored placement, wide-biome jigsaw, structure protection
  • Majestic Core — the blocks the biomes and constructions are built out of
  • Majestic Bestiary — required: a biome without its species is an empty place
  • GeckoLib — required by Majestic Bestiary

Credits

  • Part of the Majestic ecosystem by Stalking Dragons
  • License: All Rights Reserved

Six biomes for six peoples — and one Order of Watchers’ construction in each. Majestic Terrain gives the Overworld a home to every species of the Majestic Bestiary: the hollow the satyrs came out of, the canyon the gnomes were made in, the grove the elves were born under, and the rift the Order should not have opened.

Install this before you generate the world. This mod changes the Overworld’s own generator — its climate table and its relief. Minecraft stores the terrain it has already made, so on an existing world you will see borders where the old terrain ends. That cannot be patched: make a new world, or accept the seams.

The six

BiomePeopleThe Order left
Silverwood GroveElvesThe Silverwood Ring — a roofless platform older than the Order
The Deepvein DelveGnomesThe Delve — galleries and a hoist cut into a canyon wall
Hornwood HollowSatyrsThe Antlered Ring — a buried disc where the Order counted the herd
Tauren PlateauTaurensRoads End — a paved road that simply stops, at a post and an altar
Centaur FieldsCentaursThe Long Course — boundary markers measured at a run, never finished
The Scaled RiftDraconidsThe Binding Ring — a scorched ritual circle with one quarter missing

Status — two biomes of six

This release ships two of the six biomes, each with its pair of constructions, and both generate:

  • Silverwood Grove, the elves’ biome: its own sky, fog, water, weather, carvers and plants — and elves in it, with the occasional Arcane Mage. The Silverwood Ring and the Moonwatch, the elves’ own lookout above the canopy
  • The Deepvein Delve, the gnomes’ cold, dry canyon: a terrain that reads as a worked quarry — stepped benches, the resonant vein cut open at every bench edge — with The Delve and the Vein Workshop holding the biome’s Bestiary Leaf, and the Gnome Warren below it, with doors one block wide and not a single light

Biomes land one at a time, and each one only ships after it has been walked through in game.

Finding them

The grove covers about 0.36% of the Overworld’s climate and the Delve about 1.1% (measured on seed 424242), so they are not in the spawn area of most worlds:

/majestic_terrain status
/majestic_terrain probe
/locate biome majestic_terrain:silverwood_grove

Config in majestic_terrain-common.toml, with a switch per biome and one for the custom relief.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.249
  • Java 21

Dependencies

  • Expedition Core — biome-anchored placement, wide-biome jigsaw, structure protection
  • Majestic Core — the blocks the biomes and constructions are built out of
  • Majestic Bestiary — required: a biome without its species is an empty place
  • GeckoLib — required by Majestic Bestiary

Credits

  • Part of the Majestic ecosystem by Stalking Dragons
  • License: All Rights Reserved